AFAIK \ THE ULTIMATE MIGRATION
I have always loved science fiction. Since I was a child, I dreamed of traveling to other dimensions and going as far where imagination would take me. I witnessed in my childhood book inspirations and movies such as Minority Report, Star Wars, 1984, lots of Anime and the Mass Effect Saga. In my last semester of Architecture school I wanted to push the boundaries of what storytelling and design could do when the crossed over. The result was AFAIK. A deep-rooted story of intergalactic travel and 'healing' architecture meant to bring back the balance of what it meant to remain curious. What it meant to remain 'human'.
The design exploration was always tied to the unique form of scripting where every space was designed based on the needs of the trailer. This helped me save time and focus on production.
AFAIK is a result of merging my love of design with space and moving imagery. It is a visual exercise intended to communicate that architecture goes beyond earthly design and becomes a lifestyle. During the design exploration, the world needed to be created accordingly. I was inspired by video games and nano-mimicry to create the many aspects that defined the universe where the trailer was taking place.
"FORMS AND TOPOLOGY THAT WOULD STIMULATE THE SENSES OF THE VIEWER"
"BODY ARCHITECTURE | SYNTHESIS OF EVOLUTION CAUSES THE MAIN CHARACTER TO REACH ACCORDINGLY"
"THE IDEOLOGY OF THE MOTHERSHIP NEEDED TO BRING THE NECESSARY CREW TO WITHSTAND SEVERE MASS OF IMMIGRATION SYSTEMS FOR THE TRIPULANTS | EXPLORERS"
"THE THING THAT HELPED ME UNDERSTAND THE SET WAS TO QUICKLY SKETCH WHAT I THOUGHT IT WOULD BE THE CAMERA VIEW. I WOULD TAKE NOTES ON HOW TO IMPROVE AND WHAT CHARACTERISTICS THE SPACES HAD"
AND PRODUCE AS MANY INTERIORS PROPOSALS AS A WAY TO GET THE IDEAS FLOWING GIVEN THE SHORT TIME DURING OF THE SEMESTER. EVEN WHEN THE IDEA WAS SET, THE VISUALS, THE FEEL, THE NARRATIVE...NEEDED TO BE FOUND THROUGH TRIAL AND ERROR.